Topic: Redraw Polygons on Tileset with no intersecting lines
Currently, in tileset mode, if a polygon is drawn with intersecting lines, the polygon gets tangled and not all the area is filled.
I am wondering if this could be solved by changing the order in which the markers are placed on the map and then using the area size calculation to find the polygon with the largest area.
It's just a guess, but perhaps if the markers are placed in the right order, then a polygon can be created without any intersecting lines. If so, it seems like the angles of the joints might also be at their widest, at least in aggregate. If that turns out to be the case, then perhaps the polygon with no intersecting lines would have largest area of all the combinations.
If that is true, then what if you loop through all the possible combinations of marker placement orders until the largest area was found? I'm hoping that might deliver a polygon that is completely filled in.
Does that sound like it would work? If so, is this a feature you guys would be willing to work on? I would imagine a lot of people would like to be able to create normal looking polygons easily.
Anyway, just my 2 cents.
And again, thanks for this amazing asset!
-cousin isaac