Topic: Best way to adapt map to phones resolutions
Hello,
I've made my project working fine with OnlineMaps, on WebGL it works well.
But now that I'm porting on android devices, i'm fighting with phone resolutions.
How to get a correct scale of the map between all the various phone resolutions?
I've tried to play with the Canvas scaler script (part of UI in unity) but it make the map disappear.
Someone got a solution to handle correctly these things?