Topic: Sounds on 3D Markers
I'm going to be using 3D markers as units and buildings in the game I'm designing. Right now I've got a unit with some sounds attached to it, along with code to play those sounds at the right times.
When I move the map so that marker is no longer shown, then move the map so it comes again into view, all the sounds attached to that marker start playing.
I've put breakpoints into the points in the code where I play those sounds and they're not getting called, so I'm wondering if it's under the hood of the code you have in there that hides and shows 3D markers as the map gets moved around.
Let me know if there's any info I can get to you to help clarify if needed, and thanks again for the great asset and for the solid support you provide.