Topic: Unity iOS map problem
Hallo there.In my main project I have method(), that draw my map by button click, but don't do this on start, but in android build all is ok.
What can be wrong?
Need help!
I use tileset.
public void setDefaultLayer()
{
string lang = settingsData.languageId.ToString().ToLower() + "-" + settingsData.languageId.ToString();
mapPlugin.customProviderURL = "https://maps.googleapis.com/maps/vt?pb=!1m5!1m4!1i{zoom}!2i{x}!3i{y}!4i256!2m3!1e0!2sm!3i350018650!3m14!2s" + lang + "!3sUS!5e18!12m1!1e47!12m3!1e37!2m1!1ssmartmaps!12m4!1e26!2m2!1sstyles!2zcy50OjF8cy5lOmwudC5mfHAuYzojZmY2MTk1YTAscy50OjE4fHMuZTpnLnN8cC52Om9mZixzLnQ6NXxzLmU6Z3xwLmw6MHxwLnM6MHxwLmM6I2ZmZjVmNWYyfHAuZzoxLHMudDo4MXxwLmw6LTN8cC5nOjEuMDAscy50OjEzMTR8cC52Om9mZixzLnQ6MnxwLnY6b2ZmLHMudDo0MHxzLmU6Zy5mfHAuYzojZmZiYWU1Y2V8cC52Om9uLHMudDozfHAuczotMTAwfHAubDo0NXxwLnY6c2ltcGxpZmllZCxzLnQ6NDl8cC52OnNpbXBsaWZpZWQscy50OjQ5fHMuZTpnLmZ8cC5jOiNmZmZhYzlhOXxwLnY6c2ltcGxpZmllZCxzLnQ6NDl8cy5lOmwudHxwLmM6I2ZmNGU0ZTRlLHMudDo1MHxzLmU6bC50LmZ8cC5jOiNmZjc4Nzg3OCxzLnQ6NTB8cy5lOmwuaXxwLnY6b2ZmLHMudDo0fHAudjpzaW1wbGlmaWVkLHMudDoxMDU5fHMuZTpsLml8cC5oOiMwYTAwZmZ8cC5zOi03N3xwLmc6MC41N3xwLmw6MCxzLnQ6MTA1N3xzLmU6bC50LmZ8cC5jOiNmZjQzMzIxZSxzLnQ6MTA1N3xzLmU6bC5pfHAuaDojZmY2YzAwfHAubDo0fHAuZzowLjc1fHAuczotNjgscy50OjZ8cC5jOiNmZmVhZjZmOHxwLnY6b24scy50OjZ8cy5lOmcuZnxwLmM6I2ZmYzdlY2VkLHMudDo2fHMuZTpsLnQuZnxwLmw6LTQ5fHAuczotNTN8cC5nOjAuNzk!4e0";
mapPlugin.RedrawImmediately();
}