Topic: Ray Casting Stops Working At Certain Zoom Levels
Hello,
I am using Online Maps with the Tile Set Control script. We are properly overlaying our data points on the map based on the texture coordinates. I have noticed some very strange ray casting behavior. Ray casts work perfectly when zoomed in between zoom level 3 and zoom level 10. Once I reach zoom 11, my ray cast no longer collides with the points on the map. I am certain the points are being rendered in the correct location and that our collider should be colliding with the ray. We are not using the marker system provided with the Online Maps Plugin. Can anyone think of a reason why zooming in past level 10 would break ray casting? I also wanted to mention, we are not using elevation, but I noticed that if it is enabled, the initial range for elevation starts at zoom level 11 through the Max Zoom value, I just thought I would bring that up...
I will attach an image with my Online Maps settings as well as an image containing a Debug.DrawLine with origin as camera, and direction as ray direction. As you can see in the image, the ray goes through the collider gizmo, but I do not collide with the collider... Any help would be greatly appreciated.