Topic: Minimum Zoom Level has changed randomly
Hello, I have been using your Unity Package for a few months now. I just recently upgraded to the most recent version (v2.5.321). Since upgrading, I have observed some strange behavior with the TileSet Map. Namely, my map's default zoom level is set to zoom level 4 or 5 rather than zoom level 3 as previous. I have looked through the code to figure out what is resetting the zoom level to (4 or 5, it is inconsistent). I noticed there is an editor script which handles setting the min zoom level, but that is not even triggered when I set a break point. When I change the value in the "Zoom" field on the "Online Maps" to 3 it just resets to 4 or 5. Furthermore, when the app is running, I can no longer zoom out to the previous levels (capped at 3 previously). Did anything change in the update which would cause this issue? The main problem I have is that the maps minimum zoom is too small to get a good view of the entire world (its mostly zoomed in on the north west area of Africa at level 4 or 5). I am trying to get a (close to) full view of the continents.
Another issue is when I am zooming out with the scroll wheel. If I am at the minimum (most zoomed out level) the map starts to translate up or down a tiny bit. Any idea what is causing this?
Any help with this issue would be great.