Topic: Sparkling terrain texture at a certain distance
I built a terrain with tiles 2000x2000 m, for a resolution of 4096x4096 pixels per tile.
I get very annyoning sparkling effect on the texture at a certain distance. Far from the ground ,image is correct, then closer I have moiré and sparkling details, and closer agin it is OK again.
Any solution to fix that ? Maybe a shader or some setting on the textures, lightning or else ? I searched for a while without finding a solution.... Help very much welcome !
Best regards, Phil