Topic: Large arrays yield red lines in textures written
I've successfully created terrain and textures for a given lat/long bounding region.
I then increased the tile count, created a new terrain set (as recommended in the documentation) and then invoked the RWT 'Regenerate Textures' from the '\RealWorldTerrainItem.cs' script (e.g.: \Real World Terrain Generator\Assets\Infinity Code\Real World Terrain\Scripts\Containers\RealWorldTerrainItem.cs).
That process completed without errors (both download and texture generation) -- though slowly: the texture process only used one core of (8) available.
RWT created files for each texture tile at the correct size, but they are all simple white with red vertical stripes (some have a strip of partial texture, see below):
Is this a known problem?
What do you advise I try? I assume I should regenerate the textures from the download cache with new settings, but I can't imagine what they would be.
Again, the 'Regenerate Textures' process completed without errors, system RAM usage was never above 50%, and I can detect no other signs of a problem.