Topic: Map Update Finished Callback ?

Is there a Callback when the Map has completed it's update e.g. all tiles have received their coresponding texture (and no gray spots left) ?

Re: Map Update Finished Callback ?

Hello.

Something like that:

using System;
using UnityEngine;

public class CheckMapCompleteLoaded:MonoBehaviour
{
    public static Action OnMapCompleteLoaded;

    private void Start()
    {
        OnMapCompleteLoaded += () => Debug.Log("Complete Loaded");
        OnlineMaps.instance.OnMapUpdated += OnMapUpdated;
    }

    private void OnMapUpdated()
    {
        lock (OnlineMapsTile.tiles)
        {
            if (OnlineMapsTile.tiles.Count == 0) return;
            foreach (OnlineMapsTile t in OnlineMapsTile.tiles)
            {
                // Check tile status
                // If status == loading or status == none (not started), then wait more
                if (t.status == OnlineMapsTileStatus.loading || t.status == OnlineMapsTileStatus.none) return;
            }
        }

        OnlineMaps.instance.OnMapUpdated -= OnMapUpdated;
        if (OnMapCompleteLoaded != null) OnMapCompleteLoaded();
        Destroy(this);
    }
}
Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.

Re: Map Update Finished Callback ?

Is this code still what should be used? I was using OnMapUpdated, but it's getting called multiple times. OnMapCompleteLoaded doesn't appear to be in the current version.

Re: Map Update Finished Callback ?

This code is still working.
But in Online Maps v2.5.14+ it's easier to use OnlineMapsTile.OnAllTilesLoaded.

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.