Hi Alex,
Would it be possible for you to provide a working example of using uGUI markers? I have been trying but all my markers get created at the same position off screen even though I am passing in unique lat/long position for each one, in fact this position vector is shown in inspector of each UI markers uGUIMarker script.
- I am using scripts based on your uGUI examples and another that creates the icons dynamically from data in a ScriptableObject and they are being parented to a UI Canvas ... I am not sure that I have the uGUI marker prefab set up correctly either, does it need to have a ui Text component?
Or have you any other ideas why the new marker shader would cause the overlay not to show in a compiled app but work fine in editor? Unfortunately I have never coded shaders otherwise I would try and sort the 2D markers issue myself.
I really hope that I can get this issue sorted as your asset pretty much does everything that I need and the api is a joy to work with, but if I can't show markers on a map overlay then it will not work for me ...
I would really appreciate any thoughts you have on this
Many Thanks