Topic: Make map rotate instead of player
I'm working on a navigation system, I have it pretty much finished. Just need to make the map rotate instead of the player.
You know how when you use a GPS system and as you move and turn, the map rotates around so you keep "moving forward".
I was thinking of using OnlineMapsUtils.Angle2D() and rotating the map by the difference but it would take the position of the player and destination (not the current road you are on) so it won't work.
Perhaps using the "points" in the directions?