Topic: Vector maps

I'm developing prototype game similar to pokemongo...

Does your product support vector maps? Like Mapzen?

Thanx

Re: Vector maps

Hello.

No, Online Maps does not support vector maps.
Unity bad solution to do so.
In your case it is much better to look at HTML5 / Flash solutions.
Yes, I flash a bit outdated, but it can generate html content, so you can use it.

Kind Regards,
Infinity Code Team

3 (edited by costa_974 2016-09-25 21:17:03)

Re: Vector maps

Thanks for your reply... but as far as I know... PokemonGo was developed in Unity.

I think u are making fun of me talking about HTML5 / Flash solution! smile

Cheers

PS
You r saying that I don't have to buy your plugin? wink

Re: Vector maps

I will try to explain what I mean:
Online Maps works in two modes: Drawing to Texture and Tileset.
To work with textures Unity has no drawing API, so it requires a completely software renderer, which is quite difficult to make and it will work slowly.
Generating meshes also has some problems, such as filling polygon where the lines intersect.
I'm not saying that this is impossible. In programming, there is nothing impossible.
I'm saying that Unity is bad solution to do it. For example using HTML5 or Flash make it a lot easier.

P.S. I'm not joking or fun. It's just my opinion.

Kind Regards,
Infinity Code Team

Re: Vector maps

Sorry I'm stubborn and I will buy your plugin and try! big_smile

In html or flash (flash? what?) How can I display a 3d character on a map?
How to display 3d obj on the map?
How to catch the "pokemon" with a ball?

I want to try!

Cheers

Re: Vector maps

However I bought yesterday this plugin for unity (also because it's unity recommended):
https://www.assetstore.unity3d.com/en/#!/content/68889
it works... but not as nice and clean as I expected!

Can be an idea to enrich your product! To be the best map solution for unity!

smile

Re: Vector maps

After your post I also bought this asset.
I was just wondering how it works, and maybe that's what we need to be guided in the development.
I will not discuss asset of another developer.
Let's just say that we will not do this way.
Much better we'll experiment with mapbox way.

About HTML5 (WebGL):
https://www.chromeexperiments.com/webgl … ort=newest
https://developer.mozilla.org/en/docs/W … with_WebGL

About Flash:
http://www.as3gamegears.com/category/en … d-engines/
http://www.adobe.com/devnet/flashplayer/stage3d.html
http://www.adobe.com/devnet/games/gaming_engines.html

Kind Regards,
Infinity Code Team