1 (edited by dgonzalez 2016-05-10 15:52:57)

Topic: CustomUGUIMarkerEngine wrong marker position

Hello,

I am triying to draw markers from a prefab object, I am following the guide for a custom system of uGUI markers (http://infinity-code.com/atlas/online-m … ample.html), but I have problems with the markers positions, they are not as accurate as the standard markers.

The accuracy seems to depend on zoom (see images attached). How can I improve the markers accuracy?

Also I attach my sample scene that include a standard marker  and a custom marker to compare the accuracy of both markers.

Thanks.

Re: CustomUGUIMarkerEngine wrong marker position

Hello.

We have improved the positioning of markers.
The new version of the example is attached.

P.S. Please do not attach the project with Online Maps scripts here. I'll remove it.
If you want to send us a complete project, write to support (support@infinity-code.com).

Post's attachments

Attachment icon uGUICustomMarkerEngineExample.cs 4.52 kb, 136 downloads since 2016-05-11 

Attachment icon uGUICustomMarkerExample.cs 641 b, 148 downloads since 2016-05-11 

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.

Re: CustomUGUIMarkerEngine wrong marker position

Hello.

We have improved this example.
Scripts are in the topic:
http://forum.infinity-code.com/viewtopi … d=686#p686

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.

Re: CustomUGUIMarkerEngine wrong marker position

Hi,

Ok, I am going to test new scripts, thanks for your help and sorry for publish Online Maps scripts here.

regards