Topic: Resize a Sprite Renderer map.
I am trying to use a simple 2D map, as a background image to a panel that I am placing other UI elements over.
The map itself is just set to a fixed GPS and zoom level, with no interactivity. It's just there as an image. I am using a Sprite Renderer map, since that appears to be the most simplest type of map there is.
However I cannot resize the map to the size of the parent panel. It renders to the 512 x 512 texture size, but I need it to be 693 x 1291 pixels.
How can I resize the map to this size?
Or should I try to "oversize" the map sprite render and use a mask to trim it down to the required size?
What is my best option?